Modelling the egg shell and black and white were better to use in Maya.
As i have curve lines on the surface of the egg, i was finding the way to do it by using CV curve tool, However it didn't work , Simon suggested me to create a lambert and add the bump mapping with the curves image in photoshop and render it after that. i have also blur the whole image to make it more smooth.
The first one is without blur of my image and the second one was blur.
After adding colours and make it more transparent .
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