Monday, 9 December 2013
Sunday, 8 December 2013
Saturday, 7 December 2013
UV mapping of the hero prop
After created the UV map, i import the baby to the prop scene and composited it inside the baby, ready for the digital scene.
hero prop modelling -baby
As my egg shell is transparent, therefore i was going to model the baby as well.
i have delete the extra faces and create a new sphere for the head.
hero prop modeling
Modelling the egg shell and black and white were better to use in Maya.
As i have curve lines on the surface of the egg, i was finding the way to do it by using CV curve tool, However it didn't work , Simon suggested me to create a lambert and add the bump mapping with the curves image in photoshop and render it after that. i have also blur the whole image to make it more smooth.
The first one is without blur of my image and the second one was blur.
After adding colours and make it more transparent .
Thursday, 5 December 2013
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