Tuesday, 9 December 2014

Narrative_animation editing

Ant has slow low the first scene and so I have re-do the first part, however I am not sure which one is better so I have done two version and bring it back tomorrow.I have also add the sound in.

Normal version

Slow version

Narrative_edited without sound

I have edited the animation together with different camera shots render in  all scenes and also the fade in and out with the sunlight changing. But in scene4, there should be another render to show the spike sneeze out and attack to the hyena and it is rendering at the minute and once that is finish, I will edit it all together.

Narrative_scenes edited

These are the scenes I have edited for the sun light as well from day to night.

Narrative_scene2 render and edit

This is the render for scene2 and I have edited the sunlight from day to night.

Narrative making of - environment

This is the early version I have made for the environment part in our making of presentation and Ruby is going to organise them together nicely.

Monday, 8 December 2014


This is scene2 that I have animated and I have create two camera shots and edit together for the playblast.

Friday, 5 December 2014

Narrative_scene02_ playblast

This is the first playblast when I animated the characters.

This one is another playblast that I have animated the net, and I am trying to animate the Ncloth, but some reason it doesn't attach to each other, I will bring it back tomorrow and ask Alan about it.

 These are some random images I have render in the scene.

Thursday, 4 December 2014

Narrative_ scene1 playblast

I have animate the snake and put it together , also I have animated the sun and  roughly change the colour in after effects to make it look like a day from the morning to the evening.

Wednesday, 3 December 2014

Narrative_ Snake animation test

Alan helped me to use a better way to animate the snake. In stead of using nonlinear deformers,I create the rig for the snake and a curve path it can follow. I have rebuilt the vertexes so the curve look more smooth and even.

This is the test render that I have animated and will bring it to the environment scene.

Tuesday, 2 December 2014

Narrative_ Snake model, textured and animated

This is the snake I made for the scene when the hyena was scared by it . It is just really simple model  follow by the drawing by Ant and becuase there is not much detail about him during the animation.I have textured it and animated it as a linear deformer.
I have tried to model it from a CV curve but it wont be animated well , so I re-model it to straight.

This is the animated test of the snake.

Friday, 28 November 2014

Narrative_ fruit modelling, UV mapping and texture shader

I have modelled it in a simple shape.
 UV mapping

 Texture it, and keep the leaves with the same texture as the tree to match them .
 I have also put a layered shader .

Narrative_ environment texture refined

I have changed the colour of the background to make it more like a sky and give depth of the scene. I have also put the sun backward, and create the mountain at the back to make it more wide.

Thursday, 27 November 2014

Narrative_ Props UV and textured

This is our props for narrative.

Narrative_ environment render

This is the process of the environment render. I have thicken the grass and plug the layered shader in the trees and leaves , I have also plug another textured for the grass so it have different colours.But the scene seems a bit darker than before , we refine the lighting in the next stage.

Tuesday, 25 November 2014

Character_ 25.11.2014

During the weekend I have sketch more angels of the animals and the environment plants designs, I want to create a fantasy and fruitful garden to match the theme of Eden Garden.

And in today's lesson we learn how to add the background and maps together to make our game more sense and fun.
 It apply to my app game which create the speech bubbles to make it more clear to the player of what is happening and instructions to play in limited time, by pass though the levels, more challenge will be given.

Character_ 18.11.2014

This is the work I have done last week from the character class. Justin taught us to understand the joints and muscles of animals.

Narrative_Environment Textured progress

 Ruby suggested to try have an outline for the character to stand out from the background and I have added a Toon outline and refine the colour. I have also to change the sun to be more glower than it was.

Monday, 24 November 2014

Narrative_environment textured with character

This is the textured stage I have done at this stage, but the porcupine still not really right with the environment.

Friday, 21 November 2014

Narrative_ Hyena texture

This is my hyena texture at this stage, I have tested with different colour and texture because of the scene and the character who is silly and crazy.

Thursday, 20 November 2014

Narrative_ Porcupine textured

 To make it more out standing, I used brighter colour and texture it more in cave painting style.

For the spike , I am going to create a proper texture to show more details for the character.
This is a test render to bring the porcupine to the scene at this stage. It still need to re-do the grass and sun.