Wednesday, 10 December 2014
Tuesday, 9 December 2014
Ant has slow low the first scene and so I have re-do the first part, however I am not sure which one is better so I have done two version and bring it back tomorrow.I have also add the sound in.Normal version
I have edited the animation together with different camera shots render in all scenes and also the fade in and out with the sunlight changing. But in scene4, there should be another render to show the spike sneeze out and attack to the hyena and it is rendering at the minute and once that is finish, I will edit it all together.
Monday, 8 December 2014
Friday, 5 December 2014
This is the first playblast when I animated the characters.
This one is another playblast that I have animated the net, and I am trying to animate the Ncloth, but some reason it doesn't attach to each other, I will bring it back tomorrow and ask Alan about it.
These are some random images I have render in the scene.
Thursday, 4 December 2014
Wednesday, 3 December 2014
Alan helped me to use a better way to animate the snake. In stead of using nonlinear deformers,I create the rig for the snake and a curve path it can follow. I have rebuilt the vertexes so the curve look more smooth and even.
This is the test render that I have animated and will bring it to the environment scene.
Tuesday, 2 December 2014
This is the snake I made for the scene when the hyena was scared by it . It is just really simple model follow by the drawing by Ant and becuase there is not much detail about him during the animation.I have textured it and animated it as a linear deformer.
I have tried to model it from a CV curve but it wont be animated well , so I re-model it to straight.
Friday, 28 November 2014
I have modelled it in a simple shape.
Texture it, and keep the leaves with the same texture as the tree to match them .
I have also put a layered shader .
I have changed the colour of the background to make it more like a sky and give depth of the scene. I have also put the sun backward, and create the mountain at the back to make it more wide.
Thursday, 27 November 2014
This is the process of the environment render. I have thicken the grass and plug the layered shader in the trees and leaves , I have also plug another textured for the grass so it have different colours.But the scene seems a bit darker than before , we refine the lighting in the next stage.
Tuesday, 25 November 2014
During the weekend I have sketch more angels of the animals and the environment plants designs, I want to create a fantasy and fruitful garden to match the theme of Eden Garden.
And in today's lesson we learn how to add the background and maps together to make our game more sense and fun.
It apply to my app game which create the speech bubbles to make it more clear to the player of what is happening and instructions to play in limited time, by pass though the levels, more challenge will be given.
Ruby suggested to try have an outline for the character to stand out from the background and I have added a Toon outline and refine the colour. I have also to change the sun to be more glower than it was.
Monday, 24 November 2014
Friday, 21 November 2014
Thursday, 20 November 2014
To make it more out standing, I used brighter colour and texture it more in cave painting style.
For the spike , I am going to create a proper texture to show more details for the character.
This is a test render to bring the porcupine to the scene at this stage. It still need to re-do the grass and sun.