Showing posts with label photoshop. Show all posts
Showing posts with label photoshop. Show all posts

Thursday, 10 July 2014

New Banner

This is my new banner inspired by the new post about Glen Keane's animation, let me to think of the colours, tones and lines for my banner. But not sure if this is my final vision, welcome for comments.

Saturday, 15 March 2014

Fantastic Voyage -storyboard

I have redo my storyboard with texture print of the background. I am going to put them to premiere pro and after effects for my animatic.


Tuesday, 11 March 2014

Fantastic Voyage- Pattern concept

This is my concept development of using illustrator and photoshop.




Fantastic Voyage - Concepts developing

 My concept art didn't match up with my animation style , I am not sure will that be a problem but those developments helps for the experiences of how to balance and make focus for the scene.




Tuesday, 4 March 2014

Fantastic Voyage- thumbnails 1-6

This is my first thumbnails for the project. No.1-3 was inspired by "the bug's life"and more like illustrative style in story book. And 4-6 was inspired by the vintage,19's graphics and also the observation from the field.Welcome for comments! 




Wednesday, 26 February 2014

Soundscape-Sonic concept

 One of my soundscape sonic art, I only use black and white for my concept because my animatic is also black and white. 

Sunday, 16 February 2014

Final environment production art- designs add on of buildings

More final production art of the environment design.




Above the ground-Final production art

This is my final production art of my environment, character and hero prop. I keep it lose and simple because the Pre-Viz is more about the camera shots and i can spend more time on my 2D animatic, also  it will be more easy and clear to see when I model it in Maya.



Saturday, 15 February 2014

Above the ground- Character Final Concept Art

After the Friday lesson with Meg, she suggested me to push more on the lines and shapes of my character as he is strong and confident, he should look more in square and triangle shapes with sharp and firm lines and shapes.

Above the ground- Hero prop final concept art

As I want to put the hero prop match will the world, I am trying to create a bit more futuristic and purple is my final choice of it's colour.

Above the ground- Hero prop concept art

This is my test hero prop and they are two legs in one and the connection in the middle are flexible material that people will be fine work their movement.

Friday, 14 February 2014

Above the Ground- Final environment concept art

More development of my final environment concept art, I was talking to Jordan today and he helped me to build up a stronger lighting with a darker foreground and I feel like the window is distracted with the street so I changed it to the wider street painting.




Above the ground- Character concept and production art

This is my main character-Jack, I tried to created him a young man who work in the stilts factory, he is strong in physically but he is the lowest class of the country who don't have any authority and government don't even give him a pair of stilt as he is poor.


Thursday, 13 February 2014

Above the ground- Environment concept art

This is the world street concept art in my story and I try to do the foreground a bit different from before. As this concept art is from story, I am trying to put more detail and tones from a house's window zoom out to the street, creating a motive feelings to audiences.