This is the process of the environment render. I have thicken the grass and plug the layered shader in the trees and leaves , I have also plug another textured for the grass so it have different colours.But the scene seems a bit darker than before , we refine the lighting in the next stage.
During the weekend I have sketch more angels of the animals and the environment plants designs, I want to create a fantasy and fruitful garden to match the theme of Eden Garden.
And in today's lesson we learn how to add the background and maps together to make our game more sense and fun.
It apply to my app game which create the speech bubbles to make it more clear to the player of what is happening and instructions to play in limited time, by pass though the levels, more challenge will be given.
Ruby suggested to try have an outline for the character to stand out from the background and I have added a Toon outline and refine the colour. I have also to change the sun to be more glower than it was.
This is the test I do for the grass texture. I changed the colour similar to our colour scheme, turn on the fur shading and shadowing, refine the darkness and change the length of the grass texture.I am going to put it into our scene to experiment the render result.