Friday, 28 November 2014

Narrative_ fruit modelling, UV mapping and texture shader

I have modelled it in a simple shape.
 UV mapping

 Texture it, and keep the leaves with the same texture as the tree to match them .
 I have also put a layered shader .

Narrative_ environment texture refined

I have changed the colour of the background to make it more like a sky and give depth of the scene. I have also put the sun backward, and create the mountain at the back to make it more wide.

Thursday, 27 November 2014

Narrative_ Props UV and textured

This is our props for narrative.

Narrative_ environment render

This is the process of the environment render. I have thicken the grass and plug the layered shader in the trees and leaves , I have also plug another textured for the grass so it have different colours.But the scene seems a bit darker than before , we refine the lighting in the next stage.

Tuesday, 25 November 2014

Character_ 25.11.2014

During the weekend I have sketch more angels of the animals and the environment plants designs, I want to create a fantasy and fruitful garden to match the theme of Eden Garden.

And in today's lesson we learn how to add the background and maps together to make our game more sense and fun.
 It apply to my app game which create the speech bubbles to make it more clear to the player of what is happening and instructions to play in limited time, by pass though the levels, more challenge will be given.

Character_ 18.11.2014

This is the work I have done last week from the character class. Justin taught us to understand the joints and muscles of animals.

Narrative_Environment Textured progress

 Ruby suggested to try have an outline for the character to stand out from the background and I have added a Toon outline and refine the colour. I have also to change the sun to be more glower than it was.

Monday, 24 November 2014

Narrative_environment textured with character

This is the textured stage I have done at this stage, but the porcupine still not really right with the environment.

Friday, 21 November 2014

Narrative_ Hyena texture

This is my hyena texture at this stage, I have tested with different colour and texture because of the scene and the character who is silly and crazy.

Thursday, 20 November 2014

Narrative_ Porcupine textured

 To make it more out standing, I used brighter colour and texture it more in cave painting style.

For the spike , I am going to create a proper texture to show more details for the character.
This is a test render to bring the porcupine to the scene at this stage. It still need to re-do the grass and sun.

Tuesday, 18 November 2014

Narrative_ environment render in progress

This is my grass texture tests playing with different colours, positions and density.

 I have duplicated another tree for the need of the hyena climb down to get the porcupine and refine the spaces and the grass.

Monday, 17 November 2014

Narrative_ environment render

I have put the grass texture in the scene at this stage. I am going to put more grass next to the river and also change the colour of the back grass to give more depth for the scene.

Narrative _ environment_ grass test

This is the test I do for the grass texture. I changed the colour similar to our colour scheme, turn on the fur shading and shadowing, refine the darkness and change the length of the grass texture.I am going to put it into our scene to experiment the render result.